The ability to change Yoshi's colors in the Overworld with Select Button. The ability to win a level with Start Button + Select Button. This can also be performed using a Game Genie code. The ability to place Mario anywhere in a level using L + A Button. The ability to cycle through Mario's different forms using +Control Pad up + Select Button. Using the Super Mario World ROM and a hex editor, players may access debug functions that were left in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of Super Mario World. Three copies of this sprite were actually used in the game. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never ending bonus game. It can force Mario to enter a level, like the Hand Traps of Super Mario Bros. All of them are accessible via certain hacking programs.Ī Lakitu which circles around Mario's head on the overworld map.Ī Blue Jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans Vanilla Dome.Ī Koopaling that doesn't look quite like any of the real Koopalings. On the Map Screen, there were four sprites that were never used in the final game. Unused Translucent Mode (seen in early photos) Small Door: (is actually half a regular door but who cares) Purple Swoopers (they were intended to replace the boos, looks like Super Mario 64 Variant) and, also there is half of a purple spiny top. Some of the unused sprites in SMW (features early small mario and has Raccoon Mario)Įarly level, possibly Yoshi's Island 1. Golden Mushroom (is a flying one and worth 1-up) Super Mario World was going to be called Super Mario Bros. This may have been something used in a bonus game/area. There is also a powerup that acts like a Goomba's Shoe and also looks like a glitched one.Ī set of blocks, with a large "?" block surrounded with smaller "?" blocks was also a scrapped object. Later, this has been proven to actually be a Hammer Suit with palette errors, and it appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit. The game's graphics reveal an item-sized Toad icon among some of the game's suits it makes no changes to gameplay when granted to Mario. One powerup was to turn Mario into a Centaur (half man, half horse), though was rejected before development. Golden Cheep Cheep and Green Para-Beetle: There are actually unused sprites in SMB3, and Super Mario World. SPOILERS: THESE ARE UNUSED IMAGES IN SMB3 AND SMW.
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